: Implement a "Choice Consequences" system where early decisions significantly alter the game's final act or unlock specific character-based story arcs.
: Create a "Memory Gallery" where players can revisit key narrative moments or view backstory events that explain character motivations. Gameplay Mechanics
: Implement a day/night cycle or a "Stamina" system that limits how many actions a player can take per day, adding a layer of strategy to their progress. Quality of Life (QoL) Improvements 18Titans [v1.1.9]
Based on common player feedback and the current state of similar titles, here are several feature concepts you could develop: Narrative & Content Expansion
: Introduce RPG-like stats (e.g., Charisma, Intelligence, Strength) that can be leveled up through mini-games or daily activities, affecting the success of certain interactions. : Implement a "Choice Consequences" system where early
: Refine the skip function to allow "Skip to Next Choice" or "Skip Already Read Text" to improve the experience for players hunting for multiple endings.
: Add a dedicated menu to replay unlocked CGs (Computer Graphics) and animations without needing to play through the story again. Quality of Life (QoL) Improvements Based on common
: Develop a shop and inventory system where players can purchase gifts for characters to boost rapport or unlock special outfits.