: Mention if they are optimized for specific engines like Unity (using Texture Atlases) or Godot.
: File formats (e.g., .json , .png , .fbx ), sprite sheet dimensions, and framerates. Usage Instructions :
: Before exporting, ensure your asset list is complete, checking for necessary separate parts like eyes for blinking or hats that can fly off.
: Specify how you want to be credited (e.g., "Credit [Your Name] in the game's menu") and the usage rights, such as Creative Commons or a custom commercial license.
: When archiving, use "save with assets" features in software like Cinema 4D or After Effects to ensure all linked files are included in the .7z file.
: Mention if they are optimized for specific engines like Unity (using Texture Atlases) or Godot.
: File formats (e.g., .json , .png , .fbx ), sprite sheet dimensions, and framerates. Usage Instructions : Animated assets.7z
: Before exporting, ensure your asset list is complete, checking for necessary separate parts like eyes for blinking or hats that can fly off. : Mention if they are optimized for specific
: Specify how you want to be credited (e.g., "Credit [Your Name] in the game's menu") and the usage rights, such as Creative Commons or a custom commercial license. sprite sheet dimensions
: When archiving, use "save with assets" features in software like Cinema 4D or After Effects to ensure all linked files are included in the .7z file.