Atrio-the-dark-wild.rar -
Atrio-the-dark-wild.rar -
The gameplay focuses on a loop of exploration, resource gathering, and automation to maintain a central generator and stay within the safety of light.
The game is set in a future where sentient AI has replaced humanity.
Players do not just build machines; they capture and exploit living creatures to perform tasks. Creature Roles: Tornatoads: Used to pluck items from planters. Deer: Captured to produce fertilizer for farming. Pushbacks: Utilized to split resource lines. Atrio-The-Dark-Wild.rar
The visual design is heavily influenced by artist Romain Trystram , emphasizing high contrast between neon lights and deep shadows.
Watch these videos to see the biological automation and survival gameplay in action: The gameplay focuses on a loop of exploration,
The primary objective is to "relight the world" by navigating a linear, handcrafted open map and unraveling the mystery of what happened to humanity. Technical Inspiration
Players control a "nameless android" tasked by headquarters to restore Station 3 . Creature Roles: Tornatoads: Used to pluck items from
The world is perpetually dark and filled with hostile entities. Players must manage light sources as a finite resource to avoid death. Setting and Narrative
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Track Listing :
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Album Information :
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UPC:008811109226
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Format:CD
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Type:Performer
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Genre:Country - Contemporary Country
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Artist:George Strait
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Guest Artists:Steve Gibson; Stuart Duncan; Matt Rollings; Buddy Emmons
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Producer:Tony Brown; George Strait
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Label:MCA Records (USA)
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Distributed:Universal Distribution
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Release Date:1994/11/08
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Original Release Year:1994
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Discs:1
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Recording:Digital
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Mixing:Digital
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Mastering:Digital
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Mono / Stereo:Stereo
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Studio / Live:Studio
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Customer review - February 06, 1999
3 of 3 people found the following review helpful:
- An overlooked good record
George's Strait discography has always been consistently good. This CD was never much in light, but it is excellent, with even a few gems like the cajun-flavored "Adalida", and the moving "Down Louisiana Way" which were not included in his fabulous box-set. Buy and listen. Paul LeBoutillier
2 of 2 people found the following review helpful:
- Pretty good album that was overlooked
The first thing I noticed was this was the first Strait album with lyrics included in the liner notes, which was nice of them to finally do.
My favorite songs on this one are Nobody Has To Get Hurt and I'll Always Be Loving You. Both have solid melodies and choruses that practically force you to sing along. Nice, creative idea on Nobody. Lead On is very The Chair-ish, as both do great jobs at examining the initial stages of a relationship. You Can't Make A Heart delivers an impressive and overlooked message, and I Met A Friend relates a realistic scenario to the meltdown of a couple.
Adalida and Big One are songs that start to get away from him a few times, with Adalida being perhaps the only substance-free song on the album. George's weakest songs have always been at least listenable and above average. This applies to What Am I Waiting.
Overall, this is a solid album, but lacks the one gotta-have, instant-classic tune that many of Strait's other albums possess.
1 of 1 people found the following review helpful:
- One Of George's Best Albums.
I Like This Album. It Was Released In The Fall Of 1994. The Lead-Off Single "The Big One" Went Strait To Number 1. So Didn't "You Can't Make A Heart Love Somebody". The Title Track Is Also Another Love Balled. Buy This CD Today.
- Great CD
I really enjoy George Straits music and I do intend to get more of them as soon as I can
- A very good album for the most part
The gameplay focuses on a loop of exploration, resource gathering, and automation to maintain a central generator and stay within the safety of light.
The game is set in a future where sentient AI has replaced humanity.
Players do not just build machines; they capture and exploit living creatures to perform tasks. Creature Roles: Tornatoads: Used to pluck items from planters. Deer: Captured to produce fertilizer for farming. Pushbacks: Utilized to split resource lines.
The visual design is heavily influenced by artist Romain Trystram , emphasizing high contrast between neon lights and deep shadows.
Watch these videos to see the biological automation and survival gameplay in action:
The primary objective is to "relight the world" by navigating a linear, handcrafted open map and unraveling the mystery of what happened to humanity. Technical Inspiration
Players control a "nameless android" tasked by headquarters to restore Station 3 .
The world is perpetually dark and filled with hostile entities. Players must manage light sources as a finite resource to avoid death. Setting and Narrative
|