Most racing games use "rigid-body" physics, where a car is a solid block and damage is just a pre-made texture swap. BeamNG.drive uses a based on a "node-beam" architecture:
: Players can even take on the role of a bus driver, navigating complex routes and sharp turns. A Paradise for Modders Most racing games use "rigid-body" physics, where a
: Vehicles are built from thousands of "nodes" (points of mass) connected by "beams" (springs). Most racing games use "rigid-body" physics
: The physics core calculates these equations at 2,000 hertz , ensuring that every crash is unique and physically grounded. Endless Ways to Play Most racing games use "rigid-body" physics, where a
Community-created content is a fundamental part of the BeamNG experience. The game’s open architecture allows for: BeamNG_DRIVE the body physics? - BeamNG.drive