Chimera - Braid May 2026

Certain objects are immune to rewinding (glowing green).

If you are stuck on a specific "Chimera-like" puzzle (one that feels impossible), follow this logic:

Chimera (1985) was known for being punishingly difficult with isometric navigation. Chimera - Braid

is a puzzle-action game developed by Hot-B and released in 1985 , while Braid is a critically acclaimed puzzle-platformer created by Jonathan Blow in 2008 .

In World 5, use your shadow to flip switches while you stand behind a door that only opens briefly. Certain objects are immune to rewinding (glowing green)

If your "Chimera" is a goal for a full-game run, focus on "ladder-clipping" and "jump-buffering." You can find detailed technical breakdowns on Speedrun.com . 3. Step-by-Step for Difficult Puzzle Pieces

A magic ring slows down time in a radius around it. 2. The "Chimera" Concept in Braid In World 5, use your shadow to flip

For a deeper dive into the development philosophy, the Official Braid Website provides insights into how these complex puzzles were layered.