Players earn MP by sacrificing humans at "Altar Rooms" or defeating mini-bosses.

Shared health pools among specific classes (e.g., all healers share a health bar).

It mirrors the game's dark humor and "disposable human" philosophy by treating your army as a biological experiment. Implementation Steps for Developers

Every major mutation comes with a "Despotic Tax"—a penalty to food consumption or movement speed—forcing players to balance power with resources. Why This Works for Despot's Game

Instead of global buffs, players choose between distinct evolutionary paths: