As they journey north, the "moving shop" becomes a hub for a growing cast of allies, including: A samurai and Fia's acting bodyguard.
Their progress is constantly challenged by rival forces and religious authorities interested in seizing the powerful ancient fortress. Avaro must manage the fortress’s resources, craft equipment, and defend their mobile home through tactical RPG battles to protect Fia and uncover the truth behind her lost divinity.
Fia is driven by a singular, instinctive need to reach the (also known as the Gods' Haze), a holy ground in the far north that is currently off-limits to outsiders. She offers Avaro a deal: if he becomes her Apostle and helps her reach the holy ground, he can use the moving fortress as the workshop he’s always dreamed of. A Traveling Fortress
As they journey north, the "moving shop" becomes a hub for a growing cast of allies, including: A samurai and Fia's acting bodyguard.
Their progress is constantly challenged by rival forces and religious authorities interested in seizing the powerful ancient fortress. Avaro must manage the fortress’s resources, craft equipment, and defend their mobile home through tactical RPG battles to protect Fia and uncover the truth behind her lost divinity.
Fia is driven by a singular, instinctive need to reach the (also known as the Gods' Haze), a holy ground in the far north that is currently off-limits to outsiders. She offers Avaro a deal: if he becomes her Apostle and helps her reach the holy ground, he can use the moving fortress as the workshop he’s always dreamed of. A Traveling Fortress