: A directory (often named RockSimulator_Data ) containing the game’s compressed assets, including:
: DLL files (like UnityPlayer.dll or OgreMain.dll ) that provide the underlying framework for graphics and physics. File: Rock.Simulator.zip ...
: Ambient background loops (wind, rain, birds) and sound effects for rock collisions or "leveling up." Documentation & Metadata : A directory (often named RockSimulator_Data ) containing
: Basic instructions on how to run the simulator and a list of controls (usually minimal, as the "point" is to remain stationary). File: Rock.Simulator.zip ...
: Instructions for how light interacts with the rock surfaces.
: High-polygon and low-polygon 3D models of different rock types (basalt, granite, sandstone).
(or equivalent): The primary executable file used to launch the simulation.