I Was A Teenage Exocolonist [0100808018268800][... (2026)

Your deck is literally your "memories." Every major life event adds a new card to your hand.

Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs.

Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace I Was a Teenage Exocolonist [0100808018268800][...

You play as a child arriving on a new world, where every choice shapes your personality and the colony's future. The game is built on a massive scale of reactivity:

The "combat" in Exocolonist is actually a card game based loosely on poker rules. Your deck is literally your "memories

I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna

A single run takes about 12 hours, but seeing everything can take upwards of 100 hours. 🫂 Relationships and Hard Truths Review — I was a Teenage Exocolonist -

Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist