Church | John DeSalvo
So, I did a quick test and here's what I get: Nvidia gtx 970, no overclocking, standalone game from editor, widowed at 1920x1080 - Unreal Engine Modular Cliffs - Fab
: For non-Nanite use, large objects include 4 Levels of Detail (LODs) (100% down to 12%), while smaller items have 3 LODs.
: A tessellated, paintable material with three height-blended layers. Modular Cliffs (UE 5.0).rar
: Features height-blended vertex paint layers and world-space textures, ensuring detail remains consistent when meshes are scaled.
: The UE 5.0 version is optimized to use Nanite , Unreal Engine's virtualized geometry system, allowing for extremely high polygon counts with minimal performance impact. So, I did a quick test and here's
The file typically refers to a specific asset package designed for Unreal Engine 5, focused on creating realistic rock formations, coastlines, and inland cliffs. The pack is known for its high-quality modularity, allowing developers to build complex environments by snapping or blending individual cliff and rock pieces together. Asset Overview and Contents
: Allows users to paint wetness effects onto surfaces via vertex color manipulation. Key Technical Features : The UE 5
: Large cliff meshes are "closed" on the back side to prevent lighting issues, though the back sides are lower-poly and not meant for 360-degree viewing.