: It is primarily a "walking simulator" focused on exploration and puzzle-solving. The horror is built through atmosphere, environmental storytelling, and the unsettling behavior of the residents you encounter. Plot & Atmosphere
: There are two endings (Bad and Good/True) determined by specific actions you take at the end of the game. : It is primarily a "walking simulator" focused
Minor fixes for collision detection and interaction triggers. the hum of elevators
: Minimalist sound design focuses on ambient noises—footsteps, the hum of elevators, and distant muffled sounds—to heighten paranoia. and distant muffled sounds—to heighten paranoia.