Pick A Door Obby Script -
: You can use a script to loop through pairs of doors and assign a "damage" attribute to one at random.
: Ensure your obby has a save system so players respawn at the current stage rather than the very beginning after picking a wrong door.
: A door that is either non-collidable (players can walk through it) or one that teleports the player to a safe spawn location on the other side. Pick A Door Obby Script
This script is placed inside the "wrong" door part to eliminate players on contact:
: A server-side script can randomly assign which door in a pair is "safe" and which is "deadly" at the start of each round to prevent players from simply memorizing the path. Basic Kill Script Example : You can use a script to loop
: A script that detects when a player touches a "wrong" door and sets their health to zero.
: Some creators add different colors or neon materials to indicate danger, though "mystery" obbies purposely keep them identical to test the player's luck. This script is placed inside the "wrong" door
script.Parent.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 -- Resets the player end end) Use code with caution. Copied to clipboard