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: "Quality of Character" mods usually require specific Regulation.bin edits if the animations add new attacks or "Bullet" effects. Ensure you aren't overwriting a regulation file from another mod, or you may need to merge them using DSMapStudio .

Place the .anibnd.dcx files (the actual animation data) into that chr folder. Melina's specific character ID is typically c0000 (if replacing the player/tarnished) or c1210 (her unique NPC model).

: Check the full date on your file (the 2022072... part). If that file is from July 2022, it may be outdated for the current version of Elden Ring (especially post-Shadow of the Erdtree). You may need to update the file using Yabber to unpack and repack it for the current game version.

: You will need Mod Engine 2 to load the files without modifying your original game data. This also helps prevent bans by launching the game in offline mode. File Placement : Locate your ModEngine2 folder.

Inside the mod folder, you should find (or create) a folder named chr .

To utilize or troubleshoot these types of animation files, you generally need to follow these steps:

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: "Quality of Character" mods usually require specific Regulation.bin edits if the animations add new attacks or "Bullet" effects. Ensure you aren't overwriting a regulation file from another mod, or you may need to merge them using DSMapStudio .

Place the .anibnd.dcx files (the actual animation data) into that chr folder. Melina's specific character ID is typically c0000 (if replacing the player/tarnished) or c1210 (her unique NPC model).

: Check the full date on your file (the 2022072... part). If that file is from July 2022, it may be outdated for the current version of Elden Ring (especially post-Shadow of the Erdtree). You may need to update the file using Yabber to unpack and repack it for the current game version.

: You will need Mod Engine 2 to load the files without modifying your original game data. This also helps prevent bans by launching the game in offline mode. File Placement : Locate your ModEngine2 folder.

Inside the mod folder, you should find (or create) a folder named chr .

To utilize or troubleshoot these types of animation files, you generally need to follow these steps: