Rfc - Tri-fecta - Dungeon Rules - Dom Llamas, K... | Certified |
Should Dungeon Rules become more punishing based on character level, or should the environment remain a static "hard" floor?
Total darkness now adds a +3 difficulty modifier to all checks. Torches are no longer just flavor; they are life-support. RFC - TRI-FECTA - DUNGEON RULES - Dom Llamas, K...
We are looking to tighten the tactical experience of our crawls. The goal of the system is to balance risk, reward, and resource management into a cohesive "rule of three" that dictates every encounter. Parallel to this, the new DUNGEON RULES provide the environmental "laws" that keep every run feeling distinct and dangerous. I. The TRI-FECTA Mechanics Should Dungeon Rules become more punishing based on
📢 RFC: The "TRI-FECTA" Update & Dungeon Rules Implementation We are looking to tighten the tactical experience
Dom Llamas, K... Status: Draft / Pending Review Scope: Core Gameplay Mechanics & Progression The Vision
How should the specific environmental hazards of the K-Sector interact with the Resolve pool?

