sid-meiers-civilization-vi-persia-and-macedon-civilization-and-scenario-packsid-meiers-civilization-vi-persia-and-macedon-civilization-and-scenario-packsid-meiers-civilization-vi-persia-and-macedon-civilization-and-scenario-packsid-meiers-civilization-vi-persia-and-macedon-civilization-and-scenario-pack

Sid-meiers-civilization-vi-persia-and-macedon-civilization-and-scenario-pack May 2026

The for Sid Meier's Civilization VI introduces two powerhouse civilizations, Persia and Macedon , alongside the challenging "Conquests of Alexander" scenario . Persia (Led by Cyrus the Great)

Units gain +2 Movement for 10 turns after declaring a Surprise War . This also reduces diplomatic penalties (Grievances) by 33%. The for Sid Meier's Civilization VI introduces two

Grants a free Trade Route with the Political Philosophy civic. Internal trade routes provide extra +2 Gold and +1 Culture . Unique Features: Grants a free Trade Route with the Political

Provides Culture, Gold, and Appeal. Yields increase with adjacent Districts and as you progress through the Tech and Civic trees. Yields increase with adjacent Districts and as you

Start with an early Domination push using Immortals, then pivot into a Culture Victory using Pairidaeza gardens and enhanced internal trade. Macedon (Led by Alexander the Great)

Persia is designed as a "cultural and economic powerhouse" capable of sudden, aggressive expansion.

A Swordsman replacement that has a ranged attack and high melee defense, making it lethal for city sieges.

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