Use the Herbalism Kit to create healing potions between rests to save gold.
You will experience your first world map travel. Expect random encounters like spectral spiders or bandits .
The game uses D&D 5e rules. Each skill starts at zero and adds modifiers from related ability scores and proficiency bonuses. Walkthrough: Part 2 - The Ruined Tower (Caer Lem) This stage is where the game's tactical depth truly begins.
Use the Herbalism Kit to create healing potions between rests to save gold.
You will experience your first world map travel. Expect random encounters like spectral spiders or bandits .
The game uses D&D 5e rules. Each skill starts at zero and adds modifiers from related ability scores and proficiency bonuses. Walkthrough: Part 2 - The Ruined Tower (Caer Lem) This stage is where the game's tactical depth truly begins.