Implementation of a hexagonal or square grid system where players can toggle tiles to block movement.
The "cat" entity utilizes [Algorithm Name, e.g., A* or Breadth-First Search] to find the shortest path to the edge. TrapTheCat_Final.zip
0 critical bugs known. Minor UI clipping reported in specific resolutions. 5. Future Recommendations Difficulty Scaling: Add levels with pre-placed obstacles. Implementation of a hexagonal or square grid system
Verified that the game ends correctly when the cat is completely surrounded. TrapTheCat_Final.zip