: Description of the environment and user interactions.
: A scalable demo showcasing high-performance efficiency. 2. Related Work
: Lightweight asset management and optimized rendering.
: Engine used (Unity/Unreal), SDK (OpenXR/Oculus), and scripting language. Slim Architecture : Asset Optimization : Low-poly modeling and texture atlasing.
: Minimalist spatial interfaces to reduce cognitive load. 4. Implementation (The "Slim Demo")
: Overview of the primary scripts found in your .zip file.
(e.g., Is it file size? Graphics? Interaction?) What is the main user task in the demo?
: Use of Object Pooling or simplified physics.

