World-gone-sour -
Discusses how the advertising agency Mother NY collaborated with gaming companies to fit the digital age.
This paper explores how the game was used to target the teenage market: world-gone-sour
💡 For a scholarly look at the subject, the WR 100 Paper 3 is the most relevant document, focusing on the intersection of consumer psychology and interactive media. Discusses how the advertising agency Mother NY collaborated
Players control a lost Sour Patch Kid traveling to its "ultimate destination"—a human stomach—through environments like movie theaters and concession counters. Reviewers from IGN and GameRevolution noted the game's
Reviewers from IGN and GameRevolution noted the game's "sardonic" humor but criticized its slippery controls and repetitive sound effects.
If you were actually looking for scientific research on in children or sensory science, you might find the study Heightened Sour Preferences During Childhood useful for your research.