Zombie Camp May 2026

: Requires a constant flow of generator fuel but stuns normal runners.

: Slows down the horde, making them easy targets for your towers. Zombie Camp

: Players get a 5-minute grace period to assign survivors to combat posts, repair damaged walls, and set up consumable traps (like landmines or tripwires). : Requires a constant flow of generator fuel

The is a central hub gameplay feature where players must establish, upgrade, and defend a wilderness camp against relentless undead hordes. It shifts gameplay from pure survival to community management and tactical defense. 🛠️ Core Gameplay Mechanics The is a central hub gameplay feature where

A camp is only as strong as its people. Leaders must make difficult moral choices that directly impact gameplay:

Every few in-game days, players must endure the ultimate test of their camp's defenses.

: Deployable flare sticks that distract zombies away from your main gate. 🎭 High-Stakes Narrative Choices

: Requires a constant flow of generator fuel but stuns normal runners.

: Slows down the horde, making them easy targets for your towers.

: Players get a 5-minute grace period to assign survivors to combat posts, repair damaged walls, and set up consumable traps (like landmines or tripwires).

The is a central hub gameplay feature where players must establish, upgrade, and defend a wilderness camp against relentless undead hordes. It shifts gameplay from pure survival to community management and tactical defense. 🛠️ Core Gameplay Mechanics

A camp is only as strong as its people. Leaders must make difficult moral choices that directly impact gameplay:

Every few in-game days, players must endure the ultimate test of their camp's defenses.

: Deployable flare sticks that distract zombies away from your main gate. 🎭 High-Stakes Narrative Choices