Amici Di Sempre -
Before play begins, players collaboratively "build the bar," establishing the atmosphere and setting.
A deck of sensory prompts used to shift the atmosphere of a scene without forcing plot events—for example, a song ending or a door opening. Amici Di Sempre
A physical tool passed between players to reward active listening. Before play begins, players collaboratively "build the bar,"
The game is set entirely within a bar, where players take on the roles of a group of regulars who have known each other for a long time. The game is set entirely within a bar,
Characters are defined by small, precise details rather than extensive backstories—such as what they always order, where they sit, and what secrets they may hold from the rest of the group.
At the end of the evening, each player completes an unfinished sentence and reads it aloud to conclude the session. Design Philosophy