Game Design: Theory & Practice 2nd Edition < Trusted Source >

: Adjust variables like speed, damage, or timing.

: Robot enemies will prioritize cutting the tether with laser fire if Sam stays in the air for more than 3 seconds.

: Sam fires a magnetic tether. It only sticks to metallic "Retro-Tech" surfaces. While tethered, Sam’s momentum is preserved, allowing for wide swings. Game Design: Theory & Practice 2nd Edition

Before writing a single line of code, define the of the game. This is a single paragraph that serves as the "litmus test" for every feature. If a feature doesn't directly support this focus, it should be cut or revised.

: "The player never touches the ground unless they want to." : Adjust variables like speed, damage, or timing

: The specific rules and player inputs (e.g., button presses, movement physics).

: Build a "grey box" version with no art. It only sticks to metallic "Retro-Tech" surfaces

: How NPCs or systems react to this feature.