Mindamage.lua
In , you would connect to a Humanoid.HealthChanged or a custom remote event. 4. Common Troubleshooting
: In shooters (like those built on Arsenal[26] GunFighter ), it can define the minimum damage a bullet does at maximum range. 2. Basic Script Structure mindamage.lua
-- Sample mindamage.lua logic local min_damage_threshold = 5 function calculateDamage(baseDamage, distanceScale) local finalDamage = baseDamage * distanceScale -- Ensure damage does not fall below the minimum if finalDamage < min_damage_threshold then return min_damage_threshold end return finalDamage end Use code with caution. Copied to clipboard 3. Implementation Steps In , you would connect to a Humanoid
: Depending on the game, this is usually in data/scripts or a dedicated lua/autorun folder. mindamage.lua
: Set a baseline damage value so that even weak weapons or long-range falloff don't drop below a specific "floor."

