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Covers the implementation of Behavior Trees for complex character actions and Fuzzy Logic to add a layer of realism to AI decision-making.
Instructions on building believable and efficient artificial flocks and crowds to simulate group behavior. Unity AI Game Programming - Second Edition
Concepts are tied together through hands-on examples, culminating in the creation of a simple tank game to test all implemented systems. Critical Perspective Covers the implementation of Behavior Trees for complex
The book focuses on breaking down complex AI concepts into manageable C# implementations, moving from basic movement to advanced decision-making systems. Key Concepts and Features Unity AI Game Programming - Second Edition